Something about the plastic and the digital

My interests in art are wide. I am currently obsessed with the ideas of AI creating art. Unfortunately my coding abilities are some what lacking and my laptop would lack the power to handle a neural network. Big sad face. 

That being the case I've opted for the idea of producing paintings and drawings and glitching or datamoshingthem as a digital siblings to the 'plastic' actual painting. 
This has been a big learning curve for me. I started off with processing ( and I will someday master it), but I found it hard to commit the time required to learn it due to a little thing I like to call life. So I began looking at glitch art and datamoshing. 
I'm using ffmpeg to create loops of the paintings and then cause the pixles to move with various filters. Its been a long road, but I've been helped by my friend google , and a lovely group on facebook. They have taught me many things.

Enough words have a look at thethings below. I'll update part 2 of this at some point in the near future.
 

 Not everything has to mean something, Oil on deep edge canvas, 10" x 10" This is the image I've chosen to datamosh.

Not everything has to mean something, Oil on deep edge canvas, 10" x 10"
This is the image I've chosen to datamosh.

A ten second (ish ) loop of a shot of my painting. I used FFmpeg to create the loop. ASK if you want to know more. This loop will be glitched in FFmpeg, using sonification, audacity, and avidemux. I'm still at the experimenting stage.
Here I have used a line of code in ffmpeg to create the randomly wandering camera movement. It's still a bit to much and needs to be somewhat more subtle. I'm still at the experimenting stage. Finding out what filters and codes do what and which ones I like.

The next stage is to refine the above movement and to add glitches.